Season 1 · Episode 1
Ruff-Ruff, Tweet and Dave make up their own fairy story in Fairytale Land.
A trip to Bouncy Land sparks off a competition between Ruff-Ruff, Tweet and Dave to find out who can bounce the highest.
Ruff-Ruff, Tweet and Dave use all of their five senses to find each other in a fun game of hide-and-seek.
The trio go to Music Land in search of a band for Tweet to sing with. They each find a musical instrument to play.
Ruff-Ruff, Tweet and Dave climb to the top of a mountain to plant a flag. A song helps them remember the way home.
Hatty takes Ruff-Ruff, Tweet and Dave to the beach, where they build a big sandcastle for the Beach King to live in.
Hatty takes the trio on a pirate adventure to find Black Hat's lost treasure.
Ruff-Ruff, Tweet and Dave get to work down on the farm.
Ruff-Ruff, Tweet and Dave race a speedy sheep in Racing Land.
Hatty takes the trio to the beach to collect different seaside things.
Hatty takes Ruff-Ruff, Tweet and Dave to his garden to show them how to plant a seed
Tweet takes some flying lessons. With a little help from her friends, Tweet learns how to improve her flying skills.
Dave says blue pandas don't dance. Hatty, Ruff-Ruff and Tweet help Dave find his own unique style and rhythm.
Ruff-Ruff, Tweet and Dave's kites won't work. Hatty helps make their kites fly high.
Ruff-Ruff, Tweet and Dave get to be cowboys for the day at Six Cow Corral.
Ruff-Ruff, Tweet and Dave celebrate Hatty's birthday by playing his favourite party games.
Ruff-Ruff, Tweet and Dave build a playhouse for some rabbits.
Ruff-Ruff, Tweet and Dave must solve a series of puzzles to get themselves out of a maze.
Ruff-Ruff, Tweet and Dave go in search of the biggest number in Number Land.
Ruff-Ruff, Tweet and Dave discover that opposite means most different.
A trip to Hatty's garden shows Ruff-Ruff, Tweet and Dave where vegetables come from.
Ruff-Ruff, Tweet and Dave go to Happy Land to learn about different emotions.
Ruff-Ruff, Tweet and Dave learn all the colours of the rainbow.
Ruff-Ruff, Tweet and Dave go exploring and find something strange.
Ruff-Ruff, Tweet and Dave discover that an obstacle is something that gets in your way.
Ruff-Ruff, Tweet and Dave play an upside-down game in Hatty's garden and discover how things work.
In "A Traveling Adventure," Ruff-Ruff, Tweet and Dave help some animal friends move around in different types of vehicles. They have to work out which type of transport will best meet their passengers' needs
In "A Home Sweet Home Adventure," Ruff-Ruff, Tweet and Dave help different types of animals find their perfect 'home sweet home', by working out where they live and why.
In "A Train Adventure," Ruff-Ruff, Tweet and Dave ride on train to the beach, picking up passengers and freight along the way. The journey itself is so much fun they ride the train straight back home again!
In "A Sailing Adventure," Hatty helps Ruff-Ruff, Tweet and Dave make toy sailing boats and race them down the river. Discovering which things float and what makes a great sail makes it an exciting race to the finish!
In "A Remembering Adventure," Ruff-Ruff, Tweet and Dave discover different ways to help them remember things. Using drawing, movement and simple rhymes as memory aids, they easily find their way out of a maze.
In "A Spot The Difference Adventure," Ruff-Ruff, Tweet and Dave play a 'spot the difference' game, looking for the odd one out in groups of things. By looking very carefully, Dave manages to spot all the different shapes, sizes and colours
In "A Squeaky Ball Adventure," Ruff-Ruff, Tweet and Dave play different sports to find the perfect game for Ruff-Ruff's favourite squeaky ball. Learning lots of new ball skills, they put them all together to create a fun game called 'Roll-catch-kick-bounce-squeak-ball'!
! In "A Mini Golf Adventure," Ruff-Ruff, Tweet and Dave learn how to play a game of mini-golf. They discover that the more they practice the better they get at hitting the balls into the holes
In "A Making Music Adventure," Hatty introduces Ruff-Ruff, Tweet and Dave to different types of musical instruments. They learn how to strum a guitar, bang a drum and blow a trumpet and a whistle, and end up making fantastic music together
In "A Drawing Adventure," Ruff-Ruff, Tweet and Dave get creative, drawing the flowers in Hatty's garden - and each other. Copying shapes, lines and matching colours they are soon picture perfect!
In "An Appletree Adventure," a trip to Hatty's garden shows Ruff-Ruff, Tweet and Dave why apples are just so apple-fantastic - and good for you too!
In "A Birdy Adventure," Hatty takes Ruff-Ruff, Tweet and Dave bird watching in his garden. They learn how to give the birds everything they need to make sure they are safe, happy and well fed.
In "An Inventing Adventure," Ruff-Ruff, Tweet and Dave invent 'blue-panda waker-uppers' to help Dave get up in the mornings. Their wacky inventions ensure that Dave won't miss out on any fun by napping too long!
In "A Fix It Adventure," Ruff-Ruff, Tweet and Dave help Hatty fix his Bubble-Copter. They work out how different things fit together, like nuts and bolts, and choose the right tools for each job.
In "A Driving Adventure," Ruff-Ruff, Tweet and Dave discover how to keep themselves and others safe when using the road. They follow simple roads signs telling them when to stop and go, and help a confused chicken cross the road!
In "A Signs Adventure," Ruff-Ruff, Tweet and Dave work out what different signs mean and use them to deliver important messages to others. But can they work out what the sign with nuts and an arrow on it is for?
In "A Pattern Adventure," Ruff-Ruff, Tweet and Dave create new patterns for Hatty's hat. They try a stick-shaped pattern and a colourful fruit pattern, but Hatty's 'perfect pattern', just has to be stripes!
In "A Matching Adventure," Ruff-Ruff, Tweet and Dave discover that lots of things 'go together' in pairs and need each other to work. But can they find the thing that's a perfect match for a strange looking racket?
In "A Bubble Adventure," Ruff-Ruff, Tweet and Dave search for the special bubble water that fuels the Spin-Again, so they can fly off on an adventure; but there's so much bubble fun to be had, they end up having their adventure at home!
In "A Starry Adventure," Tweet wants a special star like the one in her favourite book. Her friends help her find star-shaped things on their adventure, but they have to wait until it gets dark to find the perfect star in the night sky.
In "A Moving Adventure," Ruff-Ruff, Tweet and Dave jump, wiggle and waddle, copying the different movements of animals and things around them. Putting all their new moves together makes a terrific dance too!
In "A Playground Adventure," Ruff-Ruff, Tweet and Dave make their own playground with a swing, seesaw and slide. Hatty rounds off the day with a special 'roundabout' surprise!
In "A Superpower Adventure," Ruff-Ruff, Tweet and Dave each use a special skill to help a friend in need. Their amazing super-powers of sight, smell and hearing, lead little Lost Sheep to a happy reunion with Big Sheep
In "A Special Delivery Adventure," Ruff-Ruff, Tweet and Dave become 'The Special Delivery Crew', delivering parcels to their animal friends. They discover the importance of reading the pictorial labels correctly, to work out whom each parcel is for and where they live.
In "A Robot Adventure," Ruff-Ruff, Tweet and Dave ask a Robot for help with some jobs. But without simple, clear instructions Robot makes a terrible mess of things.
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