Season 1 · Episode 1
First in an occasional series where we take a look at some remarkable games from previous console eras. Here, John analyses Lobotomy Software's port of Quake. It shouldn't run on Sega Saturn, but somehow - it does.
John revisits a genuine Dreamcast classic - Yu Suzuki's stunning Shenmue. But what made it so special, and what's the best way to play the game today?
DF Retro returns with a bang. This time, John takes a look at five different console ports of Duke Nukem 3D all ported by different studios. Does Duke hold up across all of them? Watch to find out.
John tackles Unreal Tournament on consoles. As the very first set of console games powered by Unreal technology, Unreal Tournament for PlayStation and Dreamcast mark the beginning of an era.
John takes a look back at Half-Life, one of the most influential shooters in history. What impact did it have on the industry, how were the console ports, and what's the best way to enjoy it today? They're waiting for you, in the test chamber.
John takes on Castlevania: Symphony of the Night. How did the game work on PlayStation and what went wrong with the Sega Saturn port? We seek the answer to this question and more within.
As a new Nintendo system draws closer to launch, John takes a moment to look back at some of the most impressive launch titles to grace each of Nintendo's consoles. From the original NES to the Nintendo 64 all the way up to the Wii, it's all here and captured on original hardware.
John returns to the world of Half-Life for a look at its sequel - Half-Life 2. We revisit Half-Life 2 across every major platform from its original PC release running on vintage hardware to the Japanese exclusive arcade game and, of course, the various console ports including the original Xbox version. We even take the time to check out a couple mods for good measure including the Cinematic Mod. So grab that crowbar and tune in for our biggest episode yet.
John takes a look back are the classic Rare shooters for Nintendo 64 - GoldenEye 007 and Perfect Dark. These innovative classics helped shape an entire genre on consoles but do they stand the test of time? We take a look at each game's accomplishments and performance in 2016 in addition to removing Nintendo 64's default anti-aliasing for a sharper image.
John takes a look back one of the greatest PC games of all time - Deus Ex. Then we jump over and examine its port on PlayStation 2 - a port which should never have worked out but somehow manages to play very well. We finish it all up with some mod recommendations so be sure to stick around till the end.
John takes a trip to Ridge City for a weekend of racing action. We start with a look at PlayStation 2's first game which offers a wonderful blend of arcade racing, tight controls and a beautiful presentation. Then we move over to arguably the best racing game on the original PlayStation - Ridge Racer Type 4. We even take a quick look at the bonus disc included with the game for good measure.
John steps back into the Activision classic MechWarrior 2: 31st Century Combat. We explore how the game looks in its various forms on PC and determine the best way to play it today. We also take a look at the completely different arcade style version of the game released on consoles.
John returns to examine Shiny Entertainment's PC masterpiece. It's a PC game by console developers designed to push the limits of the platform circa 1997 and it does so with a look all its own. We take a look at the original software rendered versions alongside a couple different 3D accelerated versions before. Then we stack it all up against Neversoft's PlayStation 1 port of the game - one of the studio's first releases before striking gold with Tony Hawk's Pro Skater. Oh, and we discuss the best way to play MDK on a modern PC. All this and more is packed into this massive episode of DF Retro.
The forecast is calling for blue blue skies. That's right, it's Daytona USA. At the time of its release, Daytona USA was the single most technically impressive game ever made and we explore each of the major iterations of the game. Daytona also helped illustrate just how important frame-rate is and was during this time. So join us as we fire up the game on Saturn, Dreamcast, the PC, and even the PlayStation 3.
John pays a visit to Silent Hill for a look at this fan favorite. Silent Hill 2 remains one of the most revered experiences on the PlayStation 2 but it was also a technical masterpiece in its day. With impressive visual techniques and a disturbing art style, Silent Hill 2 still holds up even now. It was also ported to a number of different platforms and John explores each of these ports including the much maligned Silent Hill HD Collection.
John explores one of the most important developers in PC gaming history - Origin Systems. From Ultima to Wing Commander, Origin produced a wide variety throughout its existence but today we're going to focus on the Crusader series. Created by Tony Zurovec, Crusader is an advanced isometric shooter which delivered striking SVGA graphics in a time when most PC games were still 320x200. We also explore its semi-sequel, No Regret, along with the console iterations of the original game.
John revisits Retro Studios classic installment in the Metroid series. Now in first person, Retro and Nintendo manage to perfectly translate the essence of the Super NES classic into full 3D. Metroid Prime delivers some of the richest visuals on the GameCube all at a rock solid 60 frames per second. We follow up with a quick look at the Wii version of the game and check out Metroid Prime running on the PC using Dolphin Ishiiruka.
John returns to Lara Croft's original adventure, comparing the Saturn and PS1 versions, along with the various PC editions - and what's the best way to revisit this classic on today's hardware?
John revisits Shenmue 2, checking out what made it special, how well it holds up today and the best way to play in the 21st century. Plus: all the Xbox vs Dreamcast graphics comparisons and performance tests you'll need.
To celebrate the arrival of The Last Guardian, Digital Foundry Retro revisits the Ueda Collection on PlayStation 2, starting with Ico.
John revisits Shadow of the Colossus, revealing early concept work, deep-diving into the brilliant technology, then moving on to the best way to play this PS2 classic today.
Movie critic Ian Nathan goes in search of the cinematically sublime and explores the ingredients that went into making a classic. With each episode devoted to a single film, their story will be told with detail, affection, looking for the truth behind the myth, and all the trials and triumphs that went into forging the classic.
2023
Jean-Michel Vanasse and Marilou Ethier set out to explore the world of new technologies that are transforming our relationship to sex.
2021
EP Daily is a daily news television show that covers movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British Columbia production company Greedy Productions Ltd, EP Daily has been a staple on airwaves since its debut in September 1997.
1997
Doctor Who Confidential is a documentary to complement the revival of the long-running British science fiction television series Doctor Who. Each episode was broadcast on BBC Three on Saturdays, immediately after the broadcast of the weekly television episode on BBC One. The running time of the first two series was 30 minutes, being extended to 45 minutes in the third. BBC Three also broadcast a cut-down edition of the programme, lasting 15 minutes, shown after the repeats on Sundays and Fridays and after the weekday evening repeats of earlier seasons.
2005
Explore American cinema through the decades and the cultural, societal and political shifts that framed its evolution.
2019
Take a mind-blowing journey through human history, told through six iconic objects that modern people take for granted, and see how science, invention and technology built on one another to change everything.
The remarkable stories and characters at the heart of Leeds Bradford Airport as it attempts to reinvent itself as one of Britain’s most successful regional airports. The series reveals the behind-the-scenes characters responsible for the smooth running of all things airside.
Behind-the-scenes documentary "In the Heart of the Games" offers an intimate look into the 2024 Paris Olympics and Paralympics, showcasing the athletes, families, and organizers. It is split into two parts: one covering preparation for the Games, another covering the 2024 Olympic and Paralympic Games as they are happening
2024
An investigation into the inner workings of an economic model where profitability takes precedence over the well-being of children and their families. Former employees provide behind-the-scenes accounts of these daycare centers, which now operate on a profit-driven basis. In France, Germany, and the United Kingdom, this sector is being privatized, paradoxically thanks to massive public subsidies. But where do these public funds end up?
2025
Tropes vs. Women in Video Games aims to examine limiting, sexist patterns associated with female representations in games, and to illuminate how these patterns reinforce and perpetuate harmful attitudes about women in our culture.
2013
Behind the scenes of the making of MVs and Fan Meetings, where the K-pop group Stray Kids performs and plays around.
2018
A look at everything Doctor Who, with exclusive behind-the-scenes clips, interviews with the programme's stars and competitions.
2006
The '90s was the decade when high fashion walked off the runway and into mainstream culture. Featuring an A-list cast from the worlds of fashion, film and music, alongside Vogue's Anna Wintour and Edward Enninful, this landmark series reveals the inside story of the 90s' most celebrated fashion and pop culture moments.
Follow some of your favorite queens on the Werq The World Tour! An unprecedented backstage pass and intimate look into the global phenomenon of drag. This doc-series features ten of the most famous Queens in the world as they bring their sickening performances to ferocious fans across Europe. Follow along with each Queen as they share their own personal journeys and unveil the truths about drag life on tour.
Ever wonder what it's really like to be in a movie? Go behind the scenes of House of Wax with Chad, Elisha, Paris and Jared.
Flick Flack was a Canadian television series broadcast by Global Television Network in 1974. The series featured interviews with motion picture industry personalities combined with excerpts from films. William Shatner was the regular series host. "It was a TV show produced for Canadian TV. A handful of shows that aired every fortnight for a few months in the 70’s." @WilliamShatner · Sep 15, 2020
1974