When Walt Disney learns via telegram that Donald Duck is quitting, he sends the studio publicity department to give the duck a taste of his own medicine. Meanwhile, Donald discovers the hard way that not everything is going according to plan.
The boy Mowgli makes his way to the man-village with Bagheera, the wise panther. Along the way he meets jazzy King Louie, the hypnotic snake Kaa and the lovable, happy-go-lucky bear Baloo, who teaches Mowgli "The Bare Necessities" of life and the true meaning of friendship.
1967
In Disney's take on the Alexander Dumas tale, Mickey Mouse, Donald Duck and Goofy want nothing more than to perform brave deeds on behalf of their queen (Minnie Mouse), but they're stymied by the head Musketeer, Pete. Pete secretly wants to get rid of the queen, so he appoints Mickey and his bumbling friends as guardians to Minnie, thinking such a maneuver will ensure his scheme's success. The score features songs based on familiar classical melodies.
2004
Set several years after the first film, Ariel and Prince Eric are happily married with a daughter, Melody. In order to protect Melody from the Sea Witch, Morgana, they have not told her about her mermaid heritage. Melody is curious and ventures into the sea, where she meets new friends. But will she become a pawn in Morgana's quest to take control of the ocean from King Triton?
2000
Donald reads in his newspaper that eggs are really going up in value and the price is skyrocketing. Donald realizes that if he had some eggs, he would be quite the wealthy duck so he breaks into a nearby hen-house and collects as many eggs as possible putting them all in a huge basket. Unfortunately, a rooster standing guard makes his presence known and ejects Donald. The inventive duck is able to get back in disguised as a female chicken who the rooster falls for and dances with. Unfortunately, with the rubber glove comb constantly coming loose and a caterpillar falling down the back of his suit, he is ever at the risk of being discovered.
1941
Donald Duck goes to a museum of modern inventions. After getting in without paying, he meets a robot butler who takes Donald's hat every time he sees him. Donald is very annoyed by this and magically fixes himself a new hat every time this happens and strolls on. Ignoring the sign not to touch it, Donald starts playing with a wrapping machine and ends up being wrapped himself. He also encounters and tries out a robot nursemaid and a fully automatic barber chair. They both don't do him much good.
1937
When Donald Duck chops a Christmas tree, the inquisitive chipmunks Chip and Dale follow and see him decorate it with nuts and sweets. So they sneak in his home, determined to 'harvest' it all, using the toys for the Duck nephews, as if Christmas came early for them, so to say. Donald puts up an equally 'playful' yet grim defense, so it all rapidly escalates into a bitter miniature two-to-one-giant war over the Christmas-treats.
1949
Donald and the chipmunks, Chip and Dale, are after each other again, this time when they come upon Donald vacationing in a trailer. When he goes swimming, they fool him by moving the diving board and end up wrecking his car.
1950
When the nephews come to Donald's house in their Halloween costumes he dumps water on them and laughs at his trick. A witch sees this and decides to help the kids. By magic she gives Donald a bad time and the kids finally get their treats.
1952
Pegleg Pete is practicing his trombone, badly. So badly, it's annoying the gods Jupiter and Vulcan and neighbor Donald. Only Donald has the temerity to confront him. He does, and Pete kicks him back home. The gods see this, and decide to give Donald a little bit of power which instantly goes to his head.
1944
Mickey is performing routine maintenance on his tugboat (with interference from a pelican) when a call comes on the radio that there's a sinking ship needing assistance. Sadly, Mickey's crew consists of Donald and Goofy, so getting underway to help is not easy. Goofy has to fight a boiler's door to get it stoked with coal (and when he succeeds, he overfills it) and Donald gets tangled up in the machinery. Not to mention that nobody casts off, so they drag half the dock along with them. The overworked boiler soon explodes.
1940
Donald spills some sugar on his sidewalk, and soon the ants are in complete control of his home, stealing the cake he was baking, building a pipeline from his maple syrup to their hill, and causing general mayhem.
Donald's playing lumberjack, but the targeted tree just happens to be the home of Chip 'n Dale. They give Donald plenty of trouble cutting down the tree, but eventually he succeeds. The wily chipmunks, though, manage to get their revenge on the homewrecker.
1955
Donald re-paints his car, and a bird lands on it. In the mayhem that ensues, the car ends up covered with handprints, spotted a dozen different colors, stripped of paint, and covered with the stuffing from the seats so that it resembles a sheepdog.
1946
It's October 7th and Chip is working industriously to store enough acorns in the tree for the winter. Dale would rather sleep in his matchbox, but an angry kick from Chip gets him working furiously. But there's only so much they can do. Their tree is nearly out of acorns. Luckily, the two semi-intelligible chipmunks happen to see the half-unintelligible Donald Duck, a park ranger, planting acorns. They immediately set to steal his bag of the precious nuts. Donald soon realizes what they are up to, and sets out a box propped up with a stick. It's a crude trap, with an acorn as bait; but it's not too crude to fool Dale, who upsets it and traps Chip. Soon, Donald finds he can have fun instigating a fight between these two quarrelsome chipmunks, but he underestimates their friendship and their ability to work as a team against a common enemy: in this case, a bad-tempered duck.
Donald runs a shooting gallery. His nephews come by and he offers them a free shot, but when the first one hits all the targets, the notoriously cheap Donald switches a cheap prize for the correct one. He then gives the other two boys gimmicked guns; the last one is empty, but the targets break anyway because one boy is hitting them from behind. Donald chases them off; they use the mystic's booth next door to get revenge.
1947
A duck may not look the muscled part, Donald takes his job as village blacksmith serious. First he fashions a new iron ring for an oxcart-wheel, and expertly makes it dance onto the wood, but then painfully experiences the laws of physics mercilessly punish any size error, worsened each time he insists. Then Donald services a shy-looking client: vain 'Jacqueline-ass' Jenny, who refuses to approve any of the shoe-models he presents, and therefore stubbornly resists his equally driven attempts to fit it on her back-hoof.
1942